VR Training Platform for Anatomy
The challenge
A leading medical school sought a cost-effective way to modernize its preparative anatomy training. Traditional lab sessions were expensive due to cadaveric materials, and printed anatomy study guides lacked interactivity. The administration aimed to enhance student engagement, optimize lab resources, and provide an alternative to static learning materials using immersive VR technology.
- Questlogic differentiated itself by optimizing VR performance through low-poly medical models, ensuring seamless interaction on Oculus devices without compromising anatomical accuracy.
- Unlike competitors relying on generic 3D assets, Questlogic developed custom, course-specific models tailored to the curriculum, enhancing student engagement and retention.
- The team’s deep Unity expertise enabled the creation of an interactive, immersive study environment with realistic physics and responsive controls.
- By focusing on cost-efficiency, Questlogic helped medical institutions achieve a 21% reduction in lab expenses, making VR adoption financially viable where competitors couldn’t.
- With early access deployment, the platform ensured every student could study at their own pace before lab sessions, giving universities a scalable, future-proof educational solution.


Solution Details
- Engine: Unity (URP for optimized rendering)
- VR Hardware: Oculus Quest Series
- 3D Assets: Blender, Maya, Substance Painter (low-poly optimized medical models)
- Development Tools: C#, Unity XR SDK, OpenXR
- Performance Enhancements: Shader optimization, GPU instancing, and efficient texture atlasing
Questlogic designed and implemented an interactive VR platform for Oculus, leveraging the Unity engine to create an engaging and scalable learning experience. The project included:
- Custom VR Learning Environment: Developed a fully interactive, high-fidelity VR experience for anatomical education, enabling students to explore 3D models in an intuitive, real-time setting.
- Optimized Low-Polygon Medical Models: Created a set of highly optimized anatomical structures, balancing visual detail with system performance to ensure seamless real-time rendering.
- Cross-Platform Performance Tuning: Applied advanced Unity optimizations, including baked lighting, occlusion culling, and LOD (Level of Detail) techniques, to maintain smooth operation on Oculus devices.
- Immersive Study Features: Implemented interactive dissection tools, dynamic annotations, and guided tutorials to replicate the experience of hands-on cadaveric study within a virtual space.
The biggest challenge of the project was finding the right balance between VR system performance and medical accuracy, compared to game development where creative style permits some flexibility.
Denis Avramenko, CTO @ Questlogic
By integrating VR into medical education, Questlogic enabled a more cost-effective, scalable, and interactive approach to anatomical training at this medical school. The adoption of Unity-based immersive technology not only reduced expenses but also enhanced student learning experiences, setting a new benchmark for the future courses.
Looking to innovate in VR training solutions? Contact us to explore how Questlogic can help you bring immersive learning to your institution.
Key Outcomes
- 100% Student Adoption: Provided early access to VR-based study materials for the entire student cohort, enabling them to familiarize themselves with anatomical structures before entering the lab.
- Enhanced Learning Outcomes: Allowed students to explore anatomical models in detail without time constraints, increasing retention and comprehension.
- Optimized Lab Time: Freed up lab sessions for advanced studies by shifting preparative learning to VR, improving overall curriculum efficiency.
- Cost Reduction: Reduced the overall lab expenditure for anatomy training by 21% through decreased reliance on physical cadaver resources and printed materials.
Let’s see how we can help your immersive project.
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